[wydarzenie oraz poniższy opis wyłącznie w języku angielskim]
When adults look at teenagers playing video games, they often see a pleasant (but also ultimately meaningless) way of spending free time. What they might miss is the fact that for many young people games have become the most important part of their media ecosystem – and a space in which they learn critical thinking and other skills associated with media literacy. Such skills will prove crucial in their future – they will allow them to handle the surplus provided by the media, separate valuable information from fake news, and make informed choices of their own. All thanks to spending long hours playing video games.
-Sherri Hope Culver, Director of the Center for Media and Information Literacy (CMIL) at Temple University, USA
-Pawel Schreiber, Indie Games Poland Foundation, Assistant Professor at the Faculty of English Literatures at Kazimierz Wielki University in Bydgoszcz, Poland
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This event is co-organized by Games for Impact, FINA, Indie Games Poland Foundation, Digital Communication Network (South East Europe HUB) and World Learning and is part of DCNSEE’s Ideas in Action – Digital Engagement, a series of virtual events launched in the context of the COVID-19 crisis. DCN is supported by the U.S. Department of State’s Office of Citizen Exchanges.
Games for Impact is an international festival showcasing purposeful video games that reach beyond entertainment: link
Digital Communication Network created in 2015, is a 7.000 member strong collaborative network that connects professionals from a variety of fields and different regions of the world, committed to have an impact in the new information space.